AI Insights · Timothy · January 2022
Top 5 Cartoon Fantasy Games on iOS in Central America, Q4 2021
Explore the performance of the top 5 cartoon fantasy games on iOS in Central America during Q4 2021, with insights on downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 cartoon fantasy games on iOS in Central America showcased varied performance metrics in terms of downloads, revenue, and active users. Let's delve into the details for each game.
Weekly Revenue: The game saw a peak in weekly revenue at approximately $90.2K during the week of November 22. Throughout the quarter, the weekly revenue fluctuated, starting at $71.2K and ending at around $77.6K.
Weekly Downloads: Downloads showed a general upward trend, peaking at 26.5K in the last week of December. The lowest downloads were observed in the week of November 22 at 15.7K.
Weekly Active Users: Active users steadily increased from 226.5K to 257.5K over the quarter.
Weekly Revenue: The highest revenue was recorded in mid-December, reaching approximately $31K. The revenue saw a steady increase from $17.6K at the start of the quarter.
Weekly Downloads: Pokémon GO experienced its highest downloads in the week of October 25 with 9.6K, while the lowest was 5.5K in mid-October.
Weekly Active Users: Active users fluctuated slightly but generally decreased from 385.1K to 342.7K by the end of December.
Weekly Revenue: The game saw its highest weekly revenue at $22.2K in early October. Revenue ranged between $17.1K and $22.2K throughout the quarter.
Weekly Downloads: Downloads peaked at 7.1K in the week of November 22, with the lowest being 4.2K in early December.
Weekly Active Users: Active users were relatively stable, with a slight dip from 107.7K to 110.7K by the end of the quarter.
Weekly Revenue: Toon Blast had its highest revenue at $12.7K in late December, showing a general upward trend from $9.3K at the start of the quarter.
Weekly Downloads: Downloads were highest in mid-October at 1.3K, while the lowest was 710 in the same month.
Weekly Active Users: Active users decreased from 33.1K to 28.9K over the quarter.
Weekly Revenue: The game peaked in revenue at $12.6K in late September, with fluctuations throughout the quarter, ending at $11.6K in the last week of December.
Weekly Downloads: Downloads saw a peak at 27.3K in the final week of December, with the lowest being 14.8K in late October.
Weekly Active Users: Active users increased from 115.4K to 126.5K by the end of the quarter.
Data for this analysis comes from Sensor Tower. For more detailed insights, visit Sensor Tower.